The quest magician in hearthstone is on the collar. His final reward is massively weakened to enable more counterattacks.
Although Hearthstone has just published the mini-set the deaths, many players are just bored from the current meta. Especially in the rather lower ranks, where most players are frolic, the fighting often resemble. Above all, the quest magician, a currently very popular archetypes, but also ensures boredom.
What is changed? Blizzard weakens the final reward of the magician quest magic ambit, the servant magic ass twilight handle. In the future, his battle cry will only increase the magic loss for the rest of the game only 2 and no longer around 3.
What has that follow? The effectiveness of the quest reward is reduced by 33% with the change. The consequence of it is that the magician takes more spells needed to rob its life points to the opponent and to win them. Maybe it may be useful to put a few servants in the deck or think about alternative strategies for the deck to maintain additional spatial damage.
Why was the deck generate? In fact, the Quest Deck is not so mistaken for the magician. Particularly at higher ranges, the deck loses relevance more frequently and is rapidly mapped into the ground from better decks. In the current state of the analysis page REPLAY.NET, the victory rate of this deck is only 48.69% and thus far behind the Aggro-Druid (Ire 62.07%) or the Quest Warrior (57.79%) 10.11.2021, 11:30 am.
In the lower ranks, however, every second match fails against a quest magician and ensures boredom. Often, magicians can already conclude their quest in train 5 or 6 and thus play against less optimized decks in a flash of the magic ass dusk handle.
Then the opportunity to throw the enemy within 2 trains with magic so that you fall from 30 to 0 life points without being able to do anything without anything.
Game fun comes little, which is why many players give up immediately when they face a magician.
Why Nerf Blizzard anyway? That Blizzard this quest series Nerf, although the victory rate is not so high, should have a simple reason: the games are boring. Blizzard had declared a while to make Nerfs in principle when at least one of two factors is met:
A deck proves to be much too strong. A deck bores the community because it happens far too often over a long time and does not provide an exciting gameplay.
Apparently, the second reason has now occurred and Blizzard takes action.
When does the patch appear? An exact date does not exist yet, Blizzard has announced him for early next week. It should therefore be the case on 15 or 16 November. If you want to play a little quest magician with full strength, so should be harrowed.
Who plays a magician and annoys about the adjustment, but can exchange the Quest card directly after the Nerf against the full dust costs — as is usual at Nerfs in Hearthstone.
What do you think of the change at QuestMagier?
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